The story's real main theme is the complete and utter incompetence of the city's police, with everything else fading by comparison.Ī.J. It's a real stretch to call it "story-driven", when so many chapters exist entirely to cram in some drawn-out chase or battle sequence with some one-dimensional caricature. Awkward camera and silly "thoughts" (in comparison to the far more efficient "Look" of LiS), little dialogue, no dialogue choices that matter in the slightest, and such an immature need to crash an action sequence or some other stunt literally everywhere. Someone132: Honestly, I played Heavy Rain after Life is Strange, and I thought that it was simply terrible by comparison. It makes you feel like you know everything about Jodie by the end of the game. Maciejewski (crazyaejay): Agreed that's the coolest part of Beyond: Two Souls and it's very cool how the story is told out of sequence. Following her journey from childhood to womanhood felt, like, well, a journey :-)Ī.J. Lunawolve: I enjoyed HRs story more, but have voted for Beyond Two Souls mostly because of Jodie. The story was just so much more engaging and I didn't figure out whodunnit until very near the end, so I wanted to keep picking it up to play more and solve the mystery. Mary Billington (maryb86): I remember Heavy Rain much clearer than Beyond Two Souls. Beyond: Two Souls will make you wonder if he's Willem Dafriend or Willem Dafoeĭavid Cage and his team at Quantic Dream created 2 amazing story-driven games here but I have to choose a winner which is. Beyond: Two Souls gets so abstract by the end that I didn't really care about either of its endings, both of which can be viewed by simply choosing a different prompt right at the end so obviously, Heavy Rain has the better endings. Seeing Ethan reunite with his son or the Origami Killer get away with his crimes as he frames Ethan are very different ways to end the story and both are worth watching. Warning: this section will contain major spoilers! With that out of the way, Heavy Rain has multiple endings that range from supremely satisfying to completely disheartening depending on how many of the characters succeeded in their hunt for the Origami Killer. The fact that the action slows down and you have to figure out where to tilt the stick instead of being prompted with a specific direction makes it a much more fluid experience so it wins here. Thankfully, Beyond: Two Souls utilizes minimal button prompts, features more natural movement, and allows you to control Aiden where you float around and interact with people and objects. It feels visceral and satisfying although the onscreen prompts take a lot of authenticity out of the equation. Heavy Rain's controls force you to hold R2 to walk then copy onscreen button prompts to interact with points of interest or take part in action-intense quick time events. Heavy Rain is much more than a depressed single father simulator Gameplay I definitely don't want to spoil either of the stories in case you haven't played them for yourself but I will say that Heavy Rain has a better story considering how nuanced and frighteningly realistic it is. Also, Heavy Rain features a realistic narrative in that I could imagine the unfolding events to actually happen in real life but Beyond: Two Souls is science fiction heavy and it gets quite ridiculous near the end, especially with a new dimension known as the Infraworld being introduced. Heavy Rain's plot is told through 4 individuals' perspectives while Beyond: Two Souls' is presented out of sequence which forces you to piece everything together for yourself. Although I appreciate the cast of Heavy Rain, I found the character development in Beyond: Two Souls to be much more fleshed out so it wins here. Later, CIA agent Eric Winter recruits her only for her to eventually quit and try to live freely. A paranormal doctor named Nathan Dawkins studied Jodie since she was a kid and tries to help her deal with her abilities. Meanwhile, Beyond: Two Souls has you play as Jodie Holmes who can interact with a ghost-like being known as Aiden. Although Scott seems the most put together, there ends up being a lot more to him than you'd initially think. Each character has their own flaws and struggles with Madison being an insomniac, Ethan having depression, and Norman being an addict. Heavy Rain has you alternate between 4 characters: a single father named Ethan Mars, an FBI agent named Norman Jayden, a journalist named Madison Paige, and a private investigator named Scott Shelby. □ I wish I had a cool SteelBook case for Heavy Rain, too Characters │ One of Video Chums' core principles is "it's better to be late and thorough than it is to be early and misinformed". So, let's look back at 2 of their previous games and see which one better stands the test of time. Quantic Dream may not have created many games over the years yet their unique story-driven narratives are definitely top-notch.
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